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Answer by jonas-echterhoff
From quickly looking at the code, it appears that DrawMeshNow will indeed bypass ComputeScaledMesh, so it should be faster. But it also means that some shader calculations will no longer be valid, and...
View ArticleAnswer by RElam 1
Thanks Jonas, it's nice to finally get an answer on this issue. Yea, I'm not thrilled about having to do this, but it seems a requirement to be able to scale objects. Is there any word on if a fix for...
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